Intro and guide on how to play Teen Patti
Teen Patti essentially means “three cards”. A gambling game of Indian origin, better known as flash. A universal 52 card pack is used, cards ranking from high to low (Ace to 2) with roughly 4 to 7 players engaged at a time.
It’s time to gamble again! With Diwali right around the corner, it’s time to bring your A-game to the table and make some serious moolah. So, in case you’re relying on your beginners luck, let me break it to you that there’s no way beginners luck alone will steer you through this Diwali season. You need to have some basic know-how or a skill set to back it up. But there’s no need to worry! I’ve got you covered. Hopefully by the time you’re done reading through this, you’ll be a pro or at least half way there. So let’s understand some basics of the game to get you going!
Before playing Teen Patti it is necessary to agree upon the value of the minimum stake. Everyone places this minimum stake in the pot – a collection of money placed in the pot which will be won by one of the players. The dealer of the round deals the cards one at a time until everyone has three cards each. The players then bet on who has the best three-card hand. Each has the option to look at their three-card hand before betting (a seen hand) or to leave their cards face down on the table (a blind hand). It’s important to note that a blind can only be played for a certain number of pre-decided rounds after which you must see your cards to place further bets.
The betting starts with the player to the left of the dealer, and carries on with players taking turns in order from there. Each player can either put additional bets into the pot to continue, or pay nothing and fold. When folding you permanently drop out of the betting and lose any money you have already put into the deal.
The amount that you have to put in at your turn in order to stay in the game depends on the running stake. So whether you are playing blind or seen – seen players have to bet twice as much as blind players to stay in.
The card hierarchy
The ranking of hands from high to low looks a little like this:
- Trail – Three aces are the best trio and three twos are the lowest.
- Same suit – Three running cards of the same suit. Ace can be used in the run A-2-3, which is the highest straight run. Next comes A-K-Q, K-Q-J and so on down to 4-3-2.
- Succeeding cards – Three straight cards, not all of the same suit. A-2-3 is the best normal run, then A-K-Q and so on down to 4-3-2.
- Colour – Any three cards of the same suit. When comparing two colours, compare the highest card; if these are equal compare the second; if these are equal too, compare the lowest. Thus the highest colour is A-K-J and the lowest is 5-3-2.
- Pair – Two cards of the same rank. Between two such hands, compare the pair first, then the odd card if these are equal. The highest pair hand is therefore A-A-K and the lowest is 2-2-3.
- High card – Three cards that do not belong to any of the above types. Compare the highest card first, then the second highest, then the lowest. The best hand of this type is A-K-J of mixed suits, and the worst is 5-3-2.
Here are some fun variations you must indulge in!
As the name suggests, this variation has everything to do with your forehead. Each player gets one card. Without looking at your card, stick it to your forehead. This way all the players can see everyone’s cards except for their own. You play this game based on pure luck based estimates. The suspense is awesome, and cards held to the head always make for a hilarious scenario.
Card Colour Bust
Another interesting variation where the dealer after distributing 3 cards each to all the players, will draw 3 face up cards on the table, one will be card, second colour and third would be bust. The card defines the number of the card. All cards with this particular number will be jokers. The second card that is the colour card is as the name suggests. All cards dealt with the same colour will be jokers. And the third is bust. If any of the players is dealt this card then they have to compulsory pack from the hand.
Sounds pretty neat right? Well this is not just a cool name but a pretty cool variation to play as well. All aces, kings, 4’s and 7’s are jokers in this variation. If you’re missing a certain colour or number these jokers can help you complete your incomplete sequence.
Red and Black
Deal one card in the centre after dealing three cards to each player. At the beginning of every new round, a fresh card is placed in the centre. The hand continues as it is if the card in the centre is red, denoting it as the joker. Example: If the card in the centre is 4 of Diamonds, then all 4’s become jokers. But if the card is black, then the game is based on muflis (where cards of the lowest value now become the cards with the highest value). This is one the most effective methods of keeping the hand go on longer.
This is quite an interesting variation if you ask me. The twist to this game is that the dealer himself cannot be playing this hand and you’ll know why very soon. The dealer deals six cards to each of the players on the table. He then asks them to discard three of their weakest cards to play with their strongest hand. Once this is done, he asks all the players to discard the cards in hand and to pick up the earlier rejected cards. The game now continues as it normally does with only one difference, everyone’s jittery!
I hope this guide helped you understand the game better and helped develop your gambling skills. So take your beginners luck out there and start winning big this season!